![]() ![]() A profile whose inevitable sequel, eventually revealed in 2019, would be met with no less than unhinged excitement at how Sidebar could build on it. Golf Story, on the surface, should not have been as treasured as it was, but Sidebar’s talents on both gameplay and presentation, resulted in their debut outing - let alone debut Switch outing - quickly garnering a cult following. A combination of a vibrant visual palette, eccentric characters, unconventional but entertaining means of applying the sport of golf, on top of a caliber of writing that was funny, witty and delivered in so surprisingly on-point a fashion again and again. And of all these titles, big and small, it was Sidebar Games’ Golf Story that was by far one of the Switch’s stand-out releases.Ī game if not purely original in its 16-bit inspired, arcade-styled, RPG-lite antics, oozed with the kind of charm and admiration for games’ treasured past that has become synonymous with independent releases. ![]() Reviving a seemingly lost component on Nintendo’s part - a vital means by which any system thrives. While the first-party front had plenty of highlights, however, another key component to the Switch’s immediate success at launch was the bolstering of its third-party support on top. But eventually, over the course of the year, it gave way to a carefully-organized schedule of releases that many would argue was not just one of Nintendo’s best years from a software output, but in retrospect, arguably one of the best debut years for any video game console, period. At a time when Nintendo needed anything but post-Wii U. So too an initial concern that the system’s slim pickings at launch could prove fatal. A period where all talk on hardware limitations was, if not entirely non-existent, on the back-burner. A year that started with no less than the grand reveal of Nintendo’s then-curious little hybrid of a system, Switch. To some, 2017 may feel like a lifetime ago.
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